Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
翻译 - Koala引擎是实体组件系统(ECS)的类型安全和自文档实现,重点是运行时可扩展性和编译时类型安全性和清晰度。
#编辑器#C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.
An easy-to-use Java library for making 2D games. Successor: https://www.github.com/sanj0/kopfkino
Unity Modular system let's you create game object with procedural generated parts.
A C++14 Component-Based Game Object Model framework for developing videogames
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
A gameplay scripting framework for the Unity Engine, written in C#.
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Free Tutorial unity supported Arabic language on Gameobject
Export tool for converting and saving Unity scenes in JSON format. Latest tested version: 6000.0.25f URP. Supports GUID-based reference link serialization.