#编辑器#一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration...
an unity mmo demo, base on ecs(game play), xlua(ui)
翻译 - 统一的mmo演示,包括客户端和服务器,基于ecs(游戏),xlua(ui)和skynet(服务器)
#Awesome#a comprehensive collection of video game tech analysis resources
Repo to gather all Gameplay Ability System content for UE4
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
A clear and simple solution of Fog of War for Unreal Engine 4
Community-based vertical scrolling rhythm game (VSRG) made with Vue.js and canvas (WIP)
#Awesome#This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
Runtime video and screenshot capture system for Unreal Engine
HTML5 Pac-Man game with gesture recognition