Godot/Unity3D System Design Architecture
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
UTween is an interpolation animation component for Unity. You can quickly configure animations through built-in components or write animations through code.
Architecture-agnostic code and tools to make Unity based games.
#安全#USecurity is a security and anti-cheat component used in the Unity project.
Use Lua scripting language in Unity to accomplish hot update/fix functionality
MVC Pattern Framework for Unity3d GUI System (UGUI)
🥛 I do not like FRAMEWORK, so here are static functions for making games.
Simple U3D model to STL converter based on u3d-parser from Universal 3D Sample Software https://sourceforge.net/projects/u3d/
A lightweigth Unity3D message framework,support UI binging and message banding.
a 3d game, metaverse, polygon starter on u3d free market