Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
翻译 - 跨平台,与图形API无关的“自带引擎/框架”样式渲染库。
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
#计算机科学#QualityScaler - image/video AI upscaler app
DirectXTex texture processing library
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
#IOS#🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
DirectXMesh geometry processing library
Easy to integrate memory allocation library for Direct3D 12
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A modern cross-platform low-level graphics API
This repository is intended to be used as a code repository for learning DirectX 12.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
#IOS#Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Sample projects demonstrating the usage of Diligent Engine
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
#计算机科学#RealScaler - image/video AI upscaler app (Real-ESRGAN)
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
Lumino is a framework for building real-time graphics applications.
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".