Main Web Site (Online Books)
翻译 - 主要回购/主要网站
Game Development & Unreal Engine Programming Guide
c-ray is a small, simple path tracer written in C
Lightweight C 2D graphics API agnostic library with parallelism support
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Starter code samples for Direct3D11
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
#安卓#GPU time metric for Unity apps (currently limited to Android/GLES)
BRDF LUT generation for PBR Pipelines
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/example...
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
A small software graphics renderer
Isosurface extraction using Marching Cubes and pure WebGL.
Web application for enormous biological heatmaps
Simple graphics engine used as submodule in many of my projects
#新手入门#This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.