Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
翻译 - Yocto / GL:用于数据驱动的基于物理的图形的微型C ++库
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
#安卓#Animated SVG Drawing for Android
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
翻译 - 一个开放,可扩展,可移植,基于光线跟踪的渲染引擎,可实现高保真可视化
c-ray is a small, simple path tracer written in C
A path tracer to create realistic images of your Minecraft worlds.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Vulkan Real-time Path Tracer Engine
翻译 - Vulkan实时路径跟踪器引擎
Physically-based CPU and GPU ray-tracer
☁️ Volumetric path tracer using cuda
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
High Performance CPU/GPU Physically Based Renderer in Rust
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Physically based path tracer made in Vulkan.