A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular c...
GPU Raytracer from scratch in C++/CUDA
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Convert video to the bvh motion file
Physically based renderer with Path Tracing and Photon Mapping.
WebGL2.0 3D Engine - Global Illumination - RayTracing
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
an implementation of parallel linear BVH (LBVH) on GPU
This repository contains an example script to convert from a SMPL model to a bvh file.