Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
翻译 - 用于WPF应用程序的轻量级UI工具包,提供经典但增强的Windows视觉效果
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
A skin weights component editor inspired from Softimage.
Vulkan path tracing with Rust
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
A framework for real-time deformations with coupled skinning cages and skeletons
dual quaternion for 3d geometric operations
This is a collection of information relating to Winamp and skinning of it be it classic (2.x) or modern (5.x) skin as taken from publically posted material. This is to prevent it being lost as has sad...
A Skin tool in Maya 2023
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation