Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
An open source physically based renderer.
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
#计算机科学#Differentiable RayTracing in Julia
Physically based path tracer made in Vulkan.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A ray tracing program
#学习与技能提升#My very first ray tracer implementation.
翻译 - 我的第一个光线跟踪器实现。
A ray-tracer with a simple scene description language for easily generating beautiful images.
FlatlandRT is a 2D ray tracer visualization tool
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
Ray Tracing and Optical Design in Python
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
An instructive one-file Ruby path tracer