a language for making art using mathematics
翻译 - 一种使用数学制作艺术的语言
An Introduction to Raymarching
Light rendering in 2D
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
Real-time Neural Signed Distance Fields for Robot Perception
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (170+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
#算法刷题#Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Sdf 2d shape renderer for Bevy
Volumetric structures such as voxels and SDFs implemented in pytorch
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Signed Distance Function from triangle mesh.
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
A Rich Text solution for PixiJS using SDF.
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library