#

cplusplus-17

https://static.github-zh.com/github_avatars/Neargye?size=40

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

C++ 5.73 k
10 天前
https://static.github-zh.com/github_avatars/andreasfertig?size=40

C++ Insights - See your source code with the eyes of a compiler

C++ 4.39 k
4 个月前
https://static.github-zh.com/github_avatars/Neargye?size=40
C++ 2.24 k
1 年前
https://static.github-zh.com/github_avatars/kfrlib?size=40

Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON)

C++ 1.77 k
1 天前
google/sandboxed-api
https://static.github-zh.com/github_avatars/google?size=40
C++ 1.72 k
3 天前
https://static.github-zh.com/github_avatars/jtv?size=40

The official C++ client API for PostgreSQL.

C++ 1.2 k
1 天前
https://static.github-zh.com/github_avatars/NazaraEngine?size=40

Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.

C++ 789
1 天前
https://static.github-zh.com/github_avatars/Stiffstream?size=40

An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

C++ 557
3 个月前
https://static.github-zh.com/github_avatars/bernedom?size=40

A header only C++ library that provides type safety and user defined literals for physical units

C++ 516
8 个月前
https://static.github-zh.com/github_avatars/juzzlin?size=40

Dust Racing 2D is a traditional top-down car racing game including a level editor.

C++ 314
23 天前
https://static.github-zh.com/github_avatars/google?size=40

#安卓#JNI Bind is a set of advanced syntactic sugar for writing efficient correct JNI Code in C++20 and up (or C++17 with clang).

C++ 302
2 个月前
https://static.github-zh.com/github_avatars/indianakernick?size=40
C++ 284
2 年前
https://static.github-zh.com/github_avatars/IainWinter?size=40

This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.

C++ 212
3 年前
loading...
Website
Wikipedia