Lightweight, cross-platform & full-featured shader IDE
翻译 - 用于HLSL和GLSL着色器的轻量级,跨平台和功能齐全的桌面IDE
Simple WebGL Fragment Shader Editor
#安卓#Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
翻译 - 用于调试HLSL和GLSL着色器的C ++库
Shader viewer / music visualizer for Windows and Linux
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
An in-game procedural terrain and content generation framework
WebGL Shader Playground.
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
a HTML5-based shader editor prototype
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
(WIP) Level up your shader game with the GPU + Rust advantage!
Shader Playground Environment for creating and learning computer graphics through HLSL
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Combo of esbuild, GLSLX, three.js... to develop/build quickly + easily WebGL canvas bundles. Minimized bundles can be used as 3D animated backgrounds on a website - Demo:
A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project