OpenGL sample for shader-based occlusion culling
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
Fast and Maximally Accurate Occlusion Culling
Automatic conservative mesh occluder generation by box filling
翻译 - 通过盒子填充自动生成保守的网格封堵器
GPU occlusion culling using compute shader with Vulkan
🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
#算法刷题#The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
Slices big meshes into smaller parts to get better performance with occlusion culling.
A simple cell-based occlusion library for Minecraft-related projects
Unity scene baking toolkit. Lightmapping, NavMesh, OC
A demo of cfMMOC library for terrain rendering
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
Software rasterizer utilizing 1bit coverage buffer idea
An 3D FPS Game for Android using Addressable for remote loading and optimization (In progress)
Fix MC-70850, an invisible chunks issue brought back to MC1.18+ by Sodium.
Occlusion queries implementation in Unity