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编程语言

”global-illumination“ 的搜索结果

kajiya
@EmbarkStudios

kajiya 是Rust 和Vulkan 实现的实时全局光照渲染器

Rust5.14 k
1 天前

相关主题

global-illuminationraytracingray-tracingrenderingwebglUnitywebgl2path-tracing

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NVIDIA GameWorks
RTXGI-DDGI
NVIDIA GameWorks@NVIDIAGameWorks

RTX Global Illumination (RTXGI)

rtxgiglobal-illuminationray-tracingrtx
C++735
1 年前
SEGI
@sonicether

A fully-dynamic voxel-based global illumination system for Unity

C#1.54 k
7 年前
MToon
@Santarh

Toon Shader with Unity Global Illumination

C#561
1 年前
Unity-SRP-VXGI
@Looooong

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

Unitygraphicsglobal-illumination
C#803
3 年前
PBGI
@XT95

Point Based Global Illumination

C++192
9 年前
Voxel-Cone-Tracing
@Cigg

Real-time global illumination

C++113
9 年前
SSGI-URP存档
@demonixis

Screen Space Global Illumination for Unity Universal Render Pipeline

Unityurpglobal-illumination
ShaderLab373
5 年前
CasualPRT
@AKGWSB

Precomputed Radiance Transfer Global Illumination in Unity URP

C#186
2 年前
Ashes
@but0n

WebGL2.0 3D Engine - Global Illumination - RayTracing

webglwebgl2游戏引擎ecspbr-shading
TypeScript343
3 年前
Light-Propagation-Volumes
@djbozkosz

Master's thesis implementing real-time global illumination method.

WindowsLinuxC++
C++156
7 年前
Precomputed-Light-Field-Probes
@Global-Illuminati

Real-Time Global Illumination using Precomputed Light Field Probes

global-illuminationJavaScriptwebglwebgl2light-field
GLSL124
7 年前
strolle存档
@Patryk27

Experimental real-time renderer with support for dynamic global illumination

gpurenderingRustglobal-illuminationshaders
Rust418
2 个月前
misaki-render
@neverfelly

A modular physically-based photorealistic global illumination renderer

C++15
3 年前
indirect-light-field-reconstruction
@jtlehtin

Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)

C++69
13 年前
voxel-cone-tracing
@Friduric

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

tracingvoxelraytracingray-tracing
C++846
5 个月前
hyperion-engine
@notomorrow

3D game engine written in C++. Includes features like PBR, realtime global illumination, and more

游戏引擎pbrrendering游戏开发vulkan
C++459
7 天前
IDKEngine
@BoyBaykiller

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination

path-tracingOpenGLcompute
C#292
8 天前
Microsoft
renderformer
Microsoft@microsoft

Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

3Dglobal-illuminationneural-renderingPyTorch
Python624
1 个月前
Monte_Carlo_Ray_Tracer
@kbladin

A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.

monte-carlo-ray-tracingraytracer
C++145
6 年前
THREE.js-PathTracing-Renderer
@erichlof

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...

raytracingrealtimeglobal-illuminationwebgl
GLSL2.06 k
23 天前
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