kajiya 是Rust 和Vulkan 实现的实时全局光照渲染器
RTX Global Illumination (RTXGI)
A fully-dynamic voxel-based global illumination system for Unity
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Real-time global illumination
Screen Space Global Illumination for Unity Universal Render Pipeline
Experiment of global illumination in screen space
Master's thesis implementing real-time global illumination method.
Real-Time Global Illumination using Precomputed Light Field Probes
A modular physically-based photorealistic global illumination renderer
Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
Underexposed Photo Enhancement Using Deep Illumination Estimation