A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
#游戏引擎# OpenRA 是实现早期西木游戏包括红警、命令与征服、沙丘的即时战略游戏引擎。C#开发,用到SDL & OpenGL,可以在现代Windows, Linux, *BSD 和 Mac OS X 上运行
An OpenGL RTS game engine written in C
翻译 - 用C编写的OpenGL RTS游戏引擎
A Red Alert 2 mod for the OpenRA game engine
翻译 - 适用于OpenRA游戏引擎的Red Alert 2 mod