An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
翻译 - 用于GNU / Linux的用C和OpenGL编写的交互式生态系统和演进模拟器。
🐟 🐛 Small Inteli Creatures Based On Steering Behaviours
#算法刷题#A free, header-only C++ swarming (flocking) library for real-time applications
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
Simulate a pandemic with artificial life objects.
This is a Boids Simulation, written in Python with Pygame.
2D Flocking in the Unity3D game engine using Craig Reynolds' boids
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks
Jetpack Compose Boids | Flocking Insect 🐜. bird or Fish simulation using Jetpack Compose Desktop 🚀, using Canvas API 🎨
#IOS#Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠
3D Inverse Kinematics with Constraints and... GPU Ray Tracing!
CPU and GPU implementations of Craig Reynold's boids in Unity.
Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)
An implementation of the Boids program using C++ and the SFML library.
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity