3D City Builder without a grid
#计算机科学#Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
a collection of computational playthings.
A narrative-focused agent-based settlement simulation framework.
This is a Boids Simulation, written in Python with Pygame.
A Swift Playground Book that explores the Apple's Metal technology on iOS.
Simulating complete lives of different cellular animals and plants. Evolution, inheritance, predation and more.
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
ALife simulation with Python: patterns, behavior, and cognition.
RL environment replicating the werewolf game to study emergent communication
isometric software vivarium that simulates a mini civilization
Small world networks in Cellular Automata
#编辑器#IDE for modeling and simulation of Cellular Automata (CA)
Ant Pheromone Trail Simulation
simple ABM program to simulate a moving danger (e.g., fire) and people in a confined space trying to escape the danger
#自然语言处理#Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems. Parallelized with Taichi and PyTorch
2d evolution simulator of simple organisms
Running RL algorithms on the fish/shark aquarium environment to find unexpected biological insights.