🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...
Auto build PBR shading network with textures exported from Substance Designer
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
a Physically Based Renderer (PBR) in Go
翻译 - Go中的基于物理的渲染器(PBR)
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Research shading language IR
扩展Unity的Standard PBR
Advanced shading language for production GI renderers
翻译 - 用于生产GI渲染器的高级着色语言
BRDF LUT generation for PBR Pipelines
Python Build Reasonableness. Mirror of code maintained at opendev.org.
Shading models for Unity’s Universal Render Pipeline.
GLSL Shading Language Specification and Extensions
A Vulkan implementation of real-time PBR renderer
Unity PBR Envmap Prefilter Tool