pbr-shading“ 的搜索结果

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

C++148
8 个月前

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++101
1 年前

Vulkan version of ALAG 2.5D PBR shading engine

C++45
7 年前

a software-renderer with pbr shading

C++16
4 年前
内容违规,已屏蔽
C++29
9 年前

A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader

Python60
6 个月前

Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.

JavaScript35
1 个月前

Auto build PBR shading network with textures exported from Substance Designer

Python6
8 年前

A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...

C#25
10 年前

3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2

JavaScript7
5 年前

Web Shading Language

255
5 年前

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++1.47 k
4 年前

a Physically Based Renderer (PBR) in Go

Go1.15 k
7 年前

Research shading language IR

C274
11 天前
JavaScript185
8 年前
QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1.95 k
6 年前

Clustered shading implementation with bgfx

C++458
3 年前
C++2.22 k
18 天前

扩展Unity的Standard PBR

HLSL428
7 年前
C#124
4 年前

Shading-aware Multi-view Stereo

C++254
3 年前

Python Build Reasonableness. Mirror of code maintained at opendev.org.

Python211
1 个月前

Cute little deferred shading implementation.

C++142
6 年前

GLSL Shading Language Specification and Extensions

JavaScript396
5 天前

Shading models for Unity’s Universal Render Pipeline.

C#1.01 k
10 个月前

Physically based rendering (PBR) for raylib

C112
3 年前
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