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编程语言

”pbr-shading“ 的搜索结果

Helios
@rtarun9

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

directx12hlslpbrC++rendering
C++143
6 个月前

相关主题

pbrphysically-based-renderingpbr-shadingOpenGLrenderingshadersgraphicsC++glslvulkan

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HelloVulkan
@azer89

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

vulkangraphics-engineshadow-mapping
C++99
9 个月前
VALAG
@gregouar

Vulkan version of ALAG 2.5D PBR shading engine

C++45
7 年前
srpbr
@niepp

a software-renderer with pbr shading

pbr-shadingsoftware-renderingrasterizerpbr
C++16
4 年前
XFramework
@sevecol
内容违规,已屏蔽
C++29
9 年前
panda3d-simplepbr
@Moguri

A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader

panda3d游戏开发pbr-shadingrendering
Python59
3 个月前
MS_SBS2MAYA
@davidlatwe

Auto build PBR shading network with textures exported from Substance Designer

Python6
8 年前
PBR.ONE
@struffel

Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.

pbr-shadingThree.js
JavaScript31
7 个月前
Translucency-Shader
@Flafla2

A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...

C#25
10 年前
pbrlab
@lighttransport

`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.

C++39
1 年前
WSL存档
@gpuweb

Web Shading Language

254
5 年前
Michał Siejak
PBR
Michał Siejak@Nadrin

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

physically-based-renderingpbrOpenGLd3d11d3d12
C++1.46 k
4 年前
QianMo/PBR-White-Paper
浅墨(毛星云)
PBR-White-Paper
浅墨(毛星云)@QianMo

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrebookphysically-based-rendering游戏开发white-paper
1.93 k
6 年前
Hunter Loftis
pbr
Hunter Loftis@hunterloftis

a Physically Based Renderer (PBR) in Go

Go1.15 k
7 年前
shady
@shady-gang

Research shading language IR

C264
7 天前
Tile_Based_WebGL_DeferredShader
@tiansijie

WebGL2 Deferred Shading Demo

webglJavaScriptwebgl2
JavaScript185
8 年前
ExtendStandard
@chenyong2github

扩展Unity的Standard PBR

HLSL428
6 年前
Cluster
@pezcode

Clustered shading implementation with bgfx

physically-based-renderingpbr
C++453
3 年前
OpenShadingLanguage
@AcademySoftwareFoundation

Advanced shading language for production GI renderers

oslshading-languageshadersC++computer-graphics
C++2.19 k
2 天前
smvs
@flanggut

Shading-aware Multi-view Stereo

C++254
3 年前
BRDFGenerator
@HectorMF

BRDF LUT generation for PBR Pipelines

physically-based-renderingpbrrealtime-gamesgraphics-rendering
HTML155
8 年前
Mirrors of opendev.org/openstack
pbr
Mirrors of opendev.org/openstack@openstack

Python Build Reasonableness. Mirror of code maintained at opendev.org.

Python211
5 个月前
cute-deferred-shading
@Erkaman

Cute little deferred shading implementation.

OpenGLglslDemorenderingshading
C++140
6 年前
rPBR
@victorfisac

Physically based rendering (PBR) for raylib

raylibpbrpbr-shadingglslOpenGL
C112
3 年前
Matt Dean
kShading
Matt Dean@Kink3d

Shading models for Unity’s Universal Render Pipeline.

C#1.01 k
7 个月前
The Khronos Group
GLSL
The Khronos Group@KhronosGroup

GLSL Shading Language Specification and Extensions

JavaScript386
22 天前
laugh_engine
@jian-ru

A Vulkan implementation of real-time PBR renderer

C++395
8 年前
Unity_PBR_Prefilter
@pieroaccardi

Unity PBR Envmap Prefilter Tool

C#13
7 年前
RayTracingPBR
@HK-SHAO

A very simple PBR Path Tracing Renderer.

graphicstaichipbrraytracing
Python128
2 年前
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