🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
Auto build PBR shading network with textures exported from Substance Designer
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
a Physically Based Renderer (PBR) in Go
Research shading language IR
扩展Unity的Standard PBR
Advanced shading language for production GI renderers
BRDF LUT generation for PBR Pipelines
Python Build Reasonableness. Mirror of code maintained at opendev.org.
Shading models for Unity’s Universal Render Pipeline.
GLSL Shading Language Specification and Extensions
A Vulkan implementation of real-time PBR renderer
Unity PBR Envmap Prefilter Tool