🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Auto build PBR shading network with textures exported from Substance Designer
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GD...
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
WebGL2 Deferred Shading Demo
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
a Physically Based Renderer (PBR) in Go
翻译 - Go中的基于物理的渲染器(PBR)
扩展Unity的Standard PBR
Research shading language IR
GLSL Shading Language Specification and Extensions
Advanced shading language for production GI renderers
翻译 - 用于生产GI渲染器的高级着色语言
BRDF LUT generation for PBR Pipelines
Shading models for Unity’s Universal Render Pipeline.
Python Build Reasonableness. Mirror of code maintained at opendev.org.
A Vulkan implementation of real-time PBR renderer
Unity PBR Envmap Prefilter Tool
Vim runtime files for OpenGL Shading Language
Software rendering engine with PBR. Built from scratch on C++.