#计算机科学#Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
#计算机科学#A library for optimization on Riemannian manifolds
#计算机科学#Mixed-curvature Variational Autoencoders (ICLR 2020)
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
A non-euclidean capable game engine 🎮
#计算机科学#Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
#计算机科学#Variational Autoencoder with non-euclidean (hyperbolic) latent space
TensorField topology over FrameBundle ∇ with Grassmann.jl elements
#计算机科学#Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
VR game based around optical illusions and non-euclidean geometry. (WIP)
Portal system in Unity3D. Inspired from Brackeys 👉
A non-euclidian ray-tracing game in C++
A 3D non-Euclidean raycaster based on gluing the insides of cubes
A barebones 3D engine for working with non-Euclidean geometries.
This repository contains all the various and noteworthy codes (in Python and Mathematica, mostly) I have ever made while studying for my degree and future studies in Physics at the University of the B...