a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
翻译 - C ++中的跨平台,基于终端的音乐播放器,音频引擎,元数据索引器和服务器
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
翻译 - 显示控制器(VGA,SSD1306),PS / 2鼠标和键盘控制器,图形库,声音引擎,游戏引擎和ESP32的ANSI / VT终端
#安卓# 🔬 🔈 graph-based audio engine
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
My accurate Yamaha DX-7 clone. Programmed in Supercollider.
Community plugins for SuperCollider
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
#安卓#Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI control and provides both local and cloud base...
A realtime scripted modular audio engine for video games and musical applications.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
An audio engine for HTML5 based games and interactive websites
A powerful cross-platform audio engine, optimized for games.
Advanced 3D audio features for libGDX desktop users.
A C++ game engine powered by Vulkan
#安卓#a wrapper for LabSound(graph-based audio engine)
Audio engine for CUDA processing (Windows/Linux)