A high performance, editable terrain system for Godot 4.
HeightMap terrain for Godot implemented in GDScript
GRBL controller application with G-Code visualizer written in Qt.
#计算机科学#Normal & height maps generation from single pictures
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
#算法刷题#A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
#时序数据库#Load and view .npy files containing 2D and 1D NumPy arrays.
A heightmap generator for Cities: Skylines
A desktop application for node-based procedural terrain generation.
A Cython port of Martini for fast RTIN terrain mesh generation
Generate map templates for Farming Simulator from real places.
Estimates a depth mapping from a given normal mapping.
Python bindings to `hmm` for fast terrain mesh generation
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.