#计算机科学#A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation
翻译 - ELF:AlphaGoZero / AlphaZero重新实现的游戏研究平台
Chess reinforcement learning by AlphaGo Zero methods.
#计算机科学#Code and other material for the book "Deep Learning and the Game of Go"
#计算机科学#Reversi reinforcement learning by AlphaGo Zero methods.
Congratulation to DeepMind! This is a reengineering implementation (on behalf of many other git repo in /support/) of DeepMind's Oct19th publication: [Mastering the Game of Go without Human Knowledge]...
#计算机科学#A student implementation of Alpha Go Zero
A PyTorch implementation of DeepMind's AlphaZero agent to play Go and Gomoku board games
Connect4 reinforcement learning by AlphaGo Zero methods.
Reinforcing Your Learning of Reinforcement Learning
#计算机科学#AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement ...
PyTorch implementation of AlphaZero Connect from scratch (with results)
alphaGo版本的五子棋(gobang, gomoku)
#计算机科学#Computer go engine using Monte-Carlo Tree Search written in Python3.
A very fast implementation of AlphaZero, applied to games like Splendor, Santorini, The Little Prince, … Browser version available
A reinforcement learning based solver for combinatorial problems