#计算机科学#A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation
翻译 - ELF:AlphaGoZero / AlphaZero重新实现的游戏研究平台
An environment of the board game Go using OpenAI's Gym API
#计算机科学#AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement ...
#计算机科学#Learning from zero (mostly based off of AlphaZero) in General Game Playing.
AlphaGo Zero implementation using Flux.jl
AlphaZero-like AI solution for playing Ultimate Tic-Tac-Toe in the browser
#计算机科学#Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
#计算机科学#Deep Reinforcement Learning for Chess
A clean and easy implementation of MuZero, AlphaZero and Self-Play reinforcement learning algorithms for any game.
An implementation of the AlphaZero algorithm for adversarial games to be used with the machine learning framework of your choice
#计算机科学#HybridAlpha - a mix between AlphaGo Zero and AlphaZero for multiple games
hyper optimized alpha zero implementation to play gomoku (distributed training with ray, mcts with cython)
A simplified version of Shogi with the AI is trained by alpha-zero-type training method
#计算机科学#presentation on AlphaZero for AI seminar (http://ktiml.mff.cuni.cz/~bartak/ui_seminar/)
hyper optimized alpha zero implementation to play gomoku (distributed training with ray, mcts with cython)
#计算机科学#Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
Java based alpha zero reinforcement learning. The generic base module allows implementation of any adversary board game. Example implementation for Tic Tac Toe.