A fast, practical GPU rasterizer for fonts and vector graphics
The Freetype font rasterizer in the Go programming language.
Differentiable Vector Graphics Rasterization
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
Rendering Point Clouds with Compute Shaders
CIS565: CUDA Rasterizer
A state-of-the-art software occlusion culling system
A 3D software rasterizer... for the terminal!
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
A differentiable rasterizer used in the project "2D Gaussian Splatting"
a baby rasterizer based on ssloy's tinyrenderer
Marlin is the FAST Java2D antialiasing rasterizer derived from OpenJDK Pisces (shape)
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Rasterx is an SVG 2.0 path compliant rasterizer that can use either scany, the golang vector or a derivative of the freetype anti-aliaser.