[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
💫 [CVPR 2024] LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesis
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video (CVPR 2025)
TC3DGS: Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
The 29th project of "100 Days of Swift" tutorial course from Paul Hudson's "Hacking with Swift" website. A game in which players interchangeably throw explosive bananas at each other. A banana can dam...