Terrain rendering algorithm in less than 20 lines of code
Voxel terrain renderer in Lua using maps from the game Comanche.
Multithreaded helicopter simulator with CPU-only rendering (ray casting) using terrain from the 1992's game Comanche.
Based on the terrain engine of the old comanche game.
Mission Editor / modder for the 1990's Novalogic game named Comanche Gold
Simple Python implementation of the Voxel Space rendering technique, originally invented by Kyle Freeman and used in the 1992 game "Comanche: Maximum Overkill".
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
mGBA 是一个运行 Game Boy Advance 游戏的模拟器
A Study Path for Game Programmer
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
Bitburner Game
#编辑器#3D C++ Game Engine - yet another open source game engine
#游戏引擎#Godot Engine - 跨平台的 2D 和 3D 游戏引擎
这是一个轻量级的为在线游戏服务器打造的框架
game of active directory
Sunshine 是一个自托管的 Moonlight 远程游戏主机,用于低延迟地将电脑画面传输到其他设备,支持游戏流媒体和远程控制
Tutorials, tools, and more as related to reverse engineering video games.