A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
This repository contains a startup DXR project.
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
DXR based raytraced hard shadow for Unity
A testbed project for Unity real-time ray tracing features
VR Arcade Simulator
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald