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编程语言

”dxr“ 的搜索结果

Mozilla
dxr存档
Mozilla@mozilla

DEPRECATED - Powerful search for large codebases

unmaintained
Python816
4 年前

相关主题

dxrraytracingUnityrtxgraphicshololenspbr可视化graphs

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NVIDIA GameWorks
DxrTutorials
NVIDIA GameWorks@NVIDIAGameWorks

C++857
4 年前
DXRPathTracer
@TheRealMJP

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++787
5 个月前
DxR
@ronellsicat

DXR is a Unity package for rapid prototyping of immersive data visualizations in augmented, mixed, and virtual reality (AR, MR, VR) or XR for short.

immersive可视化datachartsgraphs
C#219
1 年前
Unity Technologies
HDRPRayTracingScenes
Unity Technologies@Unity-Technologies

This repository contains a startup DXR project.

C#347
2 年前
IntroToDXR
@acmarrs

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

C++408
5 年前
Unity Technologies Japan
RaytracedHardShadow
Unity Technologies Japan@unity3d-jp

DXR based raytraced hard shadow for Unity

Unitydxr
C++256
4 年前
Keijiro Takahashi
UnityDxrTest
Keijiro Takahashi@keijiro

A testbed project for Unity real-time ray tracing features

Unitygraphicsraytracingray-tracing
C#289
1 年前
Keijiro Takahashi
DxrLattice
Keijiro Takahashi@keijiro

Real-time raytracing fly through

Unityvfxdxrraytracing
C#99
4 年前
MaiDXR
@xiaopeng12138

VR Arcade Simulator

C#238
10 个月前
Coocoo3D
@sselecirPyM

Experimental MMD renderer using DX12 and DXR.

dx12rtxraytracing
C#115
3 个月前
ChameleonRT
@Twinklebear

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++611
6 个月前
dxr-path-tracing
@RikoOphorst

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

dxrraytracinggraphics
C++102
6 年前
Apress
ray-tracing-gems
Apress@Apress

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

C1.01 k
4 年前
Apress
Ray-Tracing-Gems-II
Apress@Apress

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++910
3 年前