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A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
DXR is a Unity package for rapid prototyping of immersive data visualizations in augmented, mixed, and virtual reality (AR, MR, VR) or XR for short.
This repository contains a startup DXR project.
翻译 - 该存储库包含一个启动DXR项目。
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
DXR based raytraced hard shadow for Unity
A testbed project for Unity real-time ray tracing features
Real-time raytracing fly through
VR Arcade Simulator
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
翻译 - Eric Haines和TomasAkenine-Möller的“射线追踪宝石:使用DXR和其他API进行高质量和实时渲染”的源代码
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
翻译 - “光线追踪宝石 II:使用 DXR、Vulkan 和 OptiX 进行下一代实时渲染”的源代码,作者是 Adam Marrs、Peter Shirley 和 Ingo Wald