OpenGL implementation of the MSDF algorithm
翻译 - MSDF算法的OpenGL实现
Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Provides lightweight utilities to draw MSDF text on LibGDX
Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.
An example implementation of rendering text with the multi channel signed distance field technique
An application to democratize and hopefully simplify font conversion for GFX artists such as Tooll3 users.
Provide geometry and material for MSDF (multi-channel signed distance fields) in THREE.js
Display text in WebGL using Multichannel Signed Distance Field text fonts using React and React-Three-Fiber
Rust bindings for msdfgen. This crate attempts to bind msdfgen in a safe and idiomatic way.
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Simple extension of the Heaps' Text class that supports outlines using multi-channel SDF.
Pure C multi-channel signed distance field generator