a 2D rigid body physics engine for the web ▲● ■
翻译 - Web的2D刚体物理引擎▲●■
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Simple physics simulator with support for rigid bodies, force generators and constraints.
MuJoCo is a physics engine for detailed, efficient rigid body simulations with contacts. mujoco-py allows using MuJoCo from Python 3.
翻译 - MuJoCo是一个物理引擎,可进行带触点的详细,有效的刚体模拟。 mujoco-py允许从Python 3使用MuJoCo。
Multiblob method for rigid bodies
Julia implementation of various rigid body dynamics and kinematics algorithms
A 2D rigid body physics engine.
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
Streaming regular expression replacement in response bodies
Non-Rigid version of Registar
Detect collisions between different shapes such as Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Features include RayCasting and support for offsets, rotation, scaling, bo...
non-rigid iterative closest point
Non-rigid iterative closest point, nricp.
Non-Rigid Point Set Registration Networks
2D implementation of MLS-MPM for simulating soft bodies and fluids
翻译 - MLS-MPM的2D实现,用于模拟软体和流体
RBDL - Rigid Body Dynamics Library
Matlab implementation of non-rigid iterative closest point
GPU Accelerated Non-rigid ICP for surface registration
Segmente vertebra bodies from 3D dicom image
Add-on for Blender to connect rigid bodies via constraints in a physical plausible way. (You only need the ZIP file for installation in Blender. Click the filename and at the next page "Download", rig...
GJK signed distance algorithm for convex bodies in Julia