SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIR-V specs
Rust to SPIR-V compiler
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
One stop shop for getting started with SPIR-V.
DXIL conversion to SPIR-V for D3D12 translation libraries
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL
Tiny SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy website, and execute shader code using SPVM.
V language server. (Old V language server - see v-analyzer)
J v a v 与 您
Xv6 for RISC-V
翻译 - RISC-V的Xv6
Working draft of the proposed RISC-V V vector extension