Advanced shading language for production GI renderers
翻译 - 用于生产GI渲染器的高级着色语言
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
GLSL Shading Language Specification and Extensions
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
翻译 - ShaderConductor是一种用于将HLSL交叉编译为其他着色语言的工具
a language server implementation for the WGSL shading language
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
Research shading language IR
Vim runtime files for OpenGL Shading Language
just a Chinese version of metal-shading-language-specification
WebGL2 Deferred Shading Demo
Shading models for Unity’s Universal Render Pipeline.
Variable Rate Shading and Depth of Field
Light probe generation and BRDF authoring for physically based shading.
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Unity Large World & Toon Shading Solution.