Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Real-Time Rendering Framework
翻译 - 实时渲染框架
《Real-Time Rendering 4th》 (RTR4) 中文翻译
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Website pages for realtimerendering.com
Real-Time ASCII Art Rendering Library
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Cross-platform Real-Time Rendering Library
A real-time rendering game engine.
A real-time rendering game engine.
Real time simulation and rendering of free surface fluid
A sample app that demonstrates several techniques for rendering real-time shadow maps
A flexible rendering engine for real-time graphics R&D
A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed.
A lightweight React library for rendering complex After Effects animations in real time using Lottie.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
翻译 - OpenGL中适用于实时渲染的各种Sky Model实现的集合。