Physically-Based Rendering in glTF 2.0 using WebGL
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
翻译 - 第二版“基于物理的渲染”中描述的pbrt版本的源代码
A brief introduction about PBR in Simplified Chinese.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Source Engine Physically Based Rendering implementation
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
翻译 - pbrt的源代码,该渲染器在Matt Pharr,Wenzel Jakob和Greg Humphreys撰写的“基于物理的渲染:从理论到实现”的第三版中进行了描述。
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Physically Based Software Renderer
翻译 - 基于物理的软件渲染器
a Physically Based Renderer (PBR) in Go
翻译 - Go中的基于物理的渲染器(PBR)
A database of physically based values for CG artists.
High performance physically based renderer in C++11
翻译 - C ++ 11中基于物理的高性能渲染器
High Performance CPU/GPU Physically Based Renderer in Rust
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
Precomputed Physically Based Atmosphere Scattering for Unity3D
A physically based shader for woven cloth