Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
翻译 - pbrt的源代码,该渲染器在Matt Pharr,Wenzel Jakob和Greg Humphreys撰写的“基于物理的渲染:从理论到实现”的第三版中进行了描述。
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
A light-weight RPC implement of google protobuf RPC framework.
翻译 - Google protobuf RPC框架的轻量级RPC实现。
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Python Build Reasonableness. Mirror of code maintained at opendev.org.
a Physically Based Renderer (PBR) in Go
翻译 - Go中的基于物理的渲染器(PBR)
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
翻译 - 第二版“基于物理的渲染”中描述的pbrt版本的源代码
My best submission to the Kaggle competition "Predicting a Biological Response", ranked 17th over 711 teams.
扩展Unity的Standard PBR
BRDF LUT generation for PBR Pipelines
A Vulkan implementation of real-time PBR renderer
Unity PBR Envmap Prefilter Tool
Software rendering engine with PBR. Built from scratch on C++.
This project is the implementation of FernRP Package, Include NPR/PBR.
Translucent Shader for unity , Forward Renderer & PBR based
PaintGL, a realtime PBR 3D painting web-app.
Automatically generate envmaps for reflections on PBR Materials
Source Engine Physically Based Rendering implementation
Revision 2019 4k procedural graphics competition entry
翻译 - 修订版2019 4K程序图形竞赛入围
Minecraft v1.20 HD PBR resource pack. Works with Java and Bedrock shaders.