A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
A path tracer written in Go.
翻译 - 用Go编写的路径跟踪器。
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
翻译 - 在300行以下的C ++中,是一个对初学者友好的Vulkan路径跟踪教程。
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Simple monte carlo path tracer in C++
progressive path tracer written in taichi
C# OpenGL Path Tracer, Real-Time GPU accelerated
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
A path tracer to create realistic images of your Minecraft worlds.
💡 A uni-directional monte-carlo path-tracer
Vulkan RTX path tracer with a declarative ES7-like scene description language.
翻译 - 基于物理的Vulkan RTX路径跟踪器,具有类似于ES7的声明性场景描述语言。
Toy Mesh Path Tracer that I used as a base for job interview tasks
翻译 - 我用作作业面试任务基础的Toy Mesh Path Tracer