HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
DirectX shader bytecode cross compiler
HLSL Decompiler forked from 3Dmigoto
HLSL Material for Unreal Engine
翻译 - 虚幻引擎的 HLSL 材质
HLSL Parser and GLSL code generator
A collection of extensions for Vitis and Intel FPGA OpenCL to improve developer quality of life.
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
翻译 - 用于调试HLSL和GLSL着色器的C ++库
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
翻译 - ShaderConductor是一种用于将HLSL交叉编译为其他着色语言的工具
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.