现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
翻译 - DirectX工具套件(又名DirectXTK)是用于在C ++中编写DirectX 11.x代码的帮助程序类的集合。
DirectX 11 Tutorials
DirectX 11 Renderer written in C++11
Hooking Game Graphic Engines!
Universal ImGui implementation through DirectX 11 Hook (kiero). Better version: https://github.com/rdbo/DX11-BaseHook
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.
DirectX 11 graphics engine
AMD Forward+ sample based on DirectX 11
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11
Simple 3D game editor written for learning. Technologies: C++, DirectX 11, Qt
Demo of using the Bullet Physics Engine in a Windows 8 Metro DirectX 11 app
DirectX 12 Renderer
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
DirectX API-hooking framework
DirectX shader bytecode cross compiler
Engineering specs for DirectX features.
翻译 - DirectX功能的工程规格。
Introductory DirectX 12 sample
DirectX 12 .NET game engine
翻译 - DirectX 12 .NET游戏引擎
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
ANGLE: OpenGL ES to DirectX translation