Component-based development framework for memory-centric storage systems
Terrain rendering algorithm in less than 20 lines of code
翻译 - 不到20行代码的地形渲染算法
Official Source Code for Enemy Engaged: Comanche vs Hokum
Comanche's Voxel Space rendering algorithm written in C using SDL.
device config for Samsung Rugby Pro (SGH-I547)
Java 2.5D Comanche-like Simple Voxel Space Engine test implemented using just standard libraries (java 2D, Swing, AWT), so no external libraries required. Video: https://youtu.be/d1MVZukvP_w
A voxel terrain - ala Comanche for iOS
For compiling TWRP for the Rugby Pro SGH-i547 only